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How to mod ksp mac
How to mod ksp mac






how to mod ksp mac

Kerbal Alarm Clock – Helps you avoid time-warping too much, right past your next maneuver node. Kerbal Engineer Redux – Helps you see each stage's ∆v during construction. Be sure to use a ∆v-map along side this mod.

how to mod ksp mac

Precise Node – Because precise maneuver nodes matter. Transfer Window Planner – Calculates transfer-windows (porkchop plots) so you can plan planet-to-planet ejection burns. Before this mod existed, I was desperate for an in-game porkchop plotter, so when it appeared it was a huge relief. RCS Build Aid – Essential for building balanced orbiters that translate (and thus dock) smoothly.ĭocking Port Alignment Indicator – Self explanatory.ĮDIT: Almost forgot this one, Trajectories – Helps you plot orbits that pass through an atmosphere, which stock-KSP doesn't do properly. With this addon you can passively land a capsule without engines right at the space center, or plan aerobraking maneuvers without resorting to trial & error.įerram Aerospace Research (FAR) – More realistic aerodynamics. Might be obsolete in KSP 1.0.ĭeadly Reentry – Adds reentry heat, heat shields, and death-by-excessive-GForces. Later, as you accumulate more mods, particularly part-mods, you'll want these to help make it more manageable:Īctive Texture Management – Helps drive down memory usage of textures, which can crash the game if they go unchecked. This is merely for Mac and Windows users. Linux users already have 64-bit support so they won't RAM-crash.įilter Extensions – Organizes parts in the build-editor in a sane fashion. This is increasingly essential as you use mods with many more resources.īasically mandatory if you have a lot of part-mods.Īlternate Resource Panel with OlympicARP Icons – Replaces any conceivable resource-name with a pretty icon. Kerbal Attachment System – Winches for building cranes, as well as pipe and strut connections that can be built by astronauts on-site. Essential for ground-bases or transferring fuel without docking ports. ScanSat – Offers remote sensing, which lets you choose better landing sites, as well as interacts with resource mods like Karbonite. Procedural Parts – Lets you make fuel-tanks of various shapes, like rounded cylinders, arbitrary radius/length cylinders, cones, rounded cones, etc. And the texture of each tank can be customized too. I strongly recommend adding JebediahKerman42's texture-pack alongside this mod. Procedural Farings – Farings are almost mandatory if you use FAR. This mod will likely become obsolete in KSP 1.0.ī9 Procedural Parts – A more customizable flavor of procedural wing.Īdjustable Landing Gear – Good for getting a wider wheel-base for stability, while still attaching the wheels to the fuselage rather than putting them on wings.








How to mod ksp mac